Anatomy!
As stated within the brief, textures are not required for this character. Modelling, sculpting and clean topology will be the the main focus of this brutish character. I have been practicing anatomy ever since I got my hands on Zbrush (while Life Drawing in class). It is a very difficult subject to master and takes years of practice to get right. I believe I am finally at that point where I can bust out a rough character in less than two hours that has almost accurate anatomy. I feel I need to get to that next step where I can push my characters even further to a point where every muscle is polished in place. Creating a character from my chosen archetype: " Aggressive and brutish antagonist based loosely on Celtic culture." , I believe this will be the perfect choice to work on anatomy as ~70% of the characters body will show through Armour, being the main area of focus. I shall be following many sources of reference and tutorials. These include books like Anatomy for artists, Constructive anatomy. Video tutorials and inspiration from my most favorite artists including Scott Spencer and Rafael Grassetti. Websites such and Gnomon Workshop, Eat 3d, Gumroad and Digital tutors.
My next step is to create a very compelling character design, studying various cultures, armour, styles and inspiration....
Images from sources such as Pintrest.
-Aaron.