Monday, 24 November 2014

Proportions + Armour  Update! 



Before Change

After Change 
This past week I have been working on my Celts main shapes, armour and proportions. I felt like his previous build was far too under defined for the characters archetype. Bulking his muscles up matches the more aggressive and brutish warrior that Celts once were. I decided to give him the bodybuilder Arnold/Cohan type body with a massive upper torso. This new adjustment made a massive difference and shows how powerful he is.



My next step was to shift my focus onto his armour and come up with a design mixed from my previous concepts. I started by basic box modeling armour pieces around the low res character in 3ds Max, positioning and roughly shaping the Armour. I didn't worry to much how it looked at this stage as I would throw everything into Zbrush to continue shaping. I believe most of the characters story would be captured in the armour from patterns, details and scratches. I found an image of a golden buckle shaped as a tiger/cat that looked very interesting. I thought this would be a good idea to implement as it could show he is a wild hunter!  



Same again, for the arm greaves. Modeled in 3ds-Max and brought in ready for sculpting and adjustment. I am really enjoying creating this character and love his design so far!

Early concept of the boots. 

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