Friday, 12 December 2014

Face


Beginning of the sculpt pulled the neck out and began to sculpt out the basic landmarks. Nose, Jaw, Forehead 

Block in major shapes using the Clay Build-up brush.
Using the smooth tool with the trim dynamic brush to create facial planes. 

Adding subdivisions, pushing, pulling and sculpting carefully at this stage
Insertion of the eyes. 


For some reason he was beginning to look very pirate like. I fixed this by moving his jaw back a bit, as it was a bit too large and almost too exaggerated.  I also added jewelry to his ears to give him more character. I really like the rich golded type armour that he has on. I see him as an Honorable veteran in his time. Almost seen as a frightening  hero with such brute force.  

Side view of early finalizing. 



Blocked in a rough version of his beard, 



Here is the final result of his face. The earlier versions of his scar were far to exaggerated as scars aren't usually as deep. His nose is a little smaller now as I thought previous version were far to big. I didn't want to go for an over stylized face. I wanted to keep him believable enough to be a character that would fitting in a realistic setting in his time. Im very happy with the results. When I texture him next semester I will add skin pores and much finer details.




 


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