Friday, 12 December 2014

Hair


Hair was a difficult topic to deal with as it can be quite a hassle to deal with in 3D as there are many different ways of going about it. At first I decided to just sculpt it directly on the mesh to see different variations an concepts. At first he was going to be bold, but I felt he needed something on his head to keep him warm in the cold conditions of the jungle. I played with a bun and beard combination but didn't feel like it suited the Celtic theme. 


Beard and Bun Concept

Full figure with style. Added sticks to support his bun.

Blocked in the beard and the beginning  of fibermesh

Final result

I began trying out a new tool in Zbrush called "Fibermesh" which allowed me to easily create strands to manipulate and cut it like real hair. I really enjoyed properly learning this process as you really do have to act like a hairdresser haha. Further on in the pipeline will allow me to export these fibers for more use. When I added the mow-hawk it really gave him personality. ( In a badass way) 

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